I’ve been working on this on and off since last summer, so almost a year.
The idea to convert Talislanta archetypes to Troika! came from a comment a friend made about the descriptions in Elves or No!1 who noted that some of them read a bit like Troika! backgrounds.2 The more I thought about it, the more Tal seemed like a good match for the weirdness of Troika! When I began working on the conversion itself, Troika! turned out to be a better fit for Tal than I anticipated. Not only did the freeform skill system let me add skills as needed, in general the Troika! spells fit without any need for modification.
The conversion itself was finished quickly, but towards the end of the process I went through and drastically reduced the average number of skill points. Even still, in my experience with Troika! I thought that it was better to have more initial skills, so as to provide a clearer path for progression. Since I’ve encountered some issues with how the rules as written handle advancement, I considered including the homebrew rule I used, but ultimately decided against it.3
Most of the background descriptions were derived from existing Tal books, but I had a lot of fun writing my own as well. Many of those became my favorite archetypes, especially the Aramut, Saurud, and Zagir.
What’s missing? Well, besides the fact that you need a copy of Troika! to run it, I intended to add a section with monsters, but scrapped it when I realized how big the project had become. In working on the animal companions I also found that I was not super confident in designing Troika! monsters.
I enjoyed making the art for this one. Most of the character art was reused from EoN, but with added backgrounds and color. Honestly that took the majority of the time.
As for whether or not I’ll ever run this… hard to say. Maybe if I ever run for a group that really loves Troika!
Footnotes
1. Which I realized shortly after publishing should have just been called “No Elves!”
2. A part of me still wants to rewrite it with an explicitly Troika-ey feel…
3. The main difference was that you add a tick to a skill on a failure, but I didn’t run the game long enough to see if I liked that better.
Talislanta Troika! Conversion is an independent production by Kaya Kurdak and is not affiliated with the Melsonian Arts Council. Like Talislanta, this conversion and the associated drawings are released under a CC BY-NC-SA 4.0 international license.